![]() ![]() Roads help you move faster along a map, but exploring off the beaten path leads to the best rewards. Defeating enemies may reward you with ink. To explore and reveal more of each page (i.e. Procedurally-generated tile map: You’re trapped in the pages of a grimoire, the Roguebook. Gems to upgrade cards: Gems can be added to cards, either upgrading or transmuting them. These three are randomly selected from a pool. From each tier, you pick one of three talents. The first tier can be unlocked with a deck of 15 cards. Talents: There are six tiers of Talents (enduring special abilities). New cards can be obtained through map events, rather than as a standard reward after every battle (ala Slay the Spire). In this video, game designer Richard Garfield talks about exploring a “fat deck” concept in Roguebook, rather than promoting a “lean mean fighting machine.” The more cards you add to your deck, the more hero Talents are unlocked (though at the cost of a more unpredictable deck). The front-row hero takes damage, protecting the back row.įat deck: Roguebook encourages growing a large deck rather than keeping a small, focused deck (the latter strategy is often used in card games). During combat, heroes are positioned in the front or back row. Hero duos and positioning: You play with two heroes, not just one (out of four heroes). ![]() So what does Roguebook offer that many roguelike deckbuilders don’t? Here are several elements that are uncommon or unique, but bear in mind that the game is still in development. First: a Steam release in Summer 2021, which is when we may also see the full release of Griftlands, another deckbuilder.Īt a later date, Roguebook will come to the Nintendo Switch, PS4, PS5, Xbox One, and Xbox Series X|S. Fans of card games like Dream Quest, Slay the Spire, and SteamWorld Questshould take note: Roguebook may be the prettiest one of all.įrom the developer of fantasy card game Faeria and co-designed by Richard Garfield ( Magic: The Gathering), this roguelike deckbuilder is coming to several platforms. Uncover merchants, ruins to explore, and other random encounters.The past few years have brought a wave of promising deckbuilders, a number of them roguelikes as well. Using magic ink, you can reveal more of the map over time. The pages in Roguebook are procedurally-generated maps with hexagonal tiles. Uncover merchants, ruins to explore, and other random encounters. As the saying goes, know when to hold ‘em and know when to fold ‘em.Įxplore a storybook world. Build your deck wisely, or die and be forced to start over. Collect and assemble decks from over 200 cards which you can upgrade with gems. Use your characters strategically: some cards are better if played by one character rather than by the other. The one in front will protect the one in the back, and you can switch if needed. Select from six pairs of heroes, each one with their own collection of cards, a unique skill tree, and their very own relic of power. Now, you must find your way out.Ĭhoose your protagonist. It has trapped you in its enchanted pages. Once upon a time, a book that contained all the legends of Faeria was touched by magic and became a living, thinking entity. Deckbuilding meets roguelike games in Roguebook, a game where you lead a pair of heroes trying to escape from a fantasy world within the titular book.
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